
Game Development
Block out props, characters, and environment pieces before production modeling begins.
Trivox helps creators move from prompt or reference image to textured 3D assets, then review, organize, and export them from one focused studio workflow.


Trusted by creators and teams building in 3D
Trivox brings image generation, text generation, texture creation, review, and file organization into a single flow.

Block out props, characters, and environment pieces before production modeling begins.

Turn references into reviewable 3D concepts for shape, finish, and scale decisions.

Start from an image or prompt, then refine geometry for downstream print preparation.

Create lightweight assets for interactive scenes, training, and spatial prototypes.

Upload a clean image, write a prompt, or bring an existing model for new textures.

Choose the right mode, quality level, material direction, and export target.

Inspect the result in Studio, compare variants, organize files, and download assets.
Convert product photos, concept art, sketches, and multi-view references into textured 3D assets.

Describe the asset, style, material, and intended use, then generate variants ready for inspection.

Upload a model and create new texture passes with material prompts, references, and PBR-ready direction.

Trivox is shaped around the practical work after the model appears: tracking, inspecting, comparing, and downloading the asset your project needs.
Keep generated models, previews, statuses, and downloads organized by workspace.
Build around GLB first while leaving room for OBJ, FBX, STL, and USDZ delivery paths.
Move from generation to review without scattering assets across disconnected tools.
Inspect generated files with a dedicated 3D viewer instead of relying on flat thumbnails.